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Dungeon Tales: RPG Card Game

android 2.42 62.41 MB
Package name com.homecookedgames.dungeontales Version 2.42
Size 62.41 MB License Free
Author Homecooked Games Category Strategy
Update on 14/12/2025 Downloads 25

Dungeon Tales: RPG Card Game is a turn-based roguelike that merges strategic deck-building with dungeon crawling. Players construct powerful decks from over 130 unique cards to battle procedurally generated challenges. This RPG card game emphasizes adaptive strategy through discovering powerful card synergies and collecting relics. Every run through Dungeon Tales: RPG Card Game is a unique adventure, making strategic choices and careful planning the keys to victory. It is designed for players who enjoy deep tactical combat and endless replayability.

Building a Strategic Deck from Collected Cards

In Dungeon Tales: RPG Card Game, players begin by acquiring new cards after combat encounters and at shops. The core interaction involves reviewing a collection of over 130 cards and selecting which ones to add to a limited deck. Players must assess each card's cost, effect, and potential synergy with others already collected. This process of building and refining a deck is continuous, as players remove weaker cards and integrate more powerful ones to handle increasingly difficult foes. A well-constructed deck is essential for progression in Dungeon Tales: RPG Card Game.

Navigating the Procedurally Generated Dungeon Map

Before each encounter, players are presented with a branching path on a dungeon map. They choose their route by selecting from various nodes, which can lead to combat, shops, campfires, or random events. This navigation is a strategic layer where players must manage their health and resources, deciding whether to risk a fight for a reward or seek a safer path for healing. The map in Dungeon Tales: RPG Card Game is different every time, ensuring that no two playthroughs are identical and demanding constant tactical adaptation from the player.

Engaging in Turn-Based Card Duels

Combat in Dungeon Tales: RPG Card Game is a tactical turn-based duel. Each turn, players draw a hand of cards from their deck, using Energy to play them. Actions include attacking an enemy’s health, applying status effects, or blocking incoming damage. Players must analyze the enemy's intent, shown each turn, to decide the optimal sequence of cards to play. Success hinges on efficient Energy management and anticipating enemy moves. Winning a duel rewards players with new cards and occasionally relics, directly fueling their progression.

Utilizing Relics for Passive Buffs and Synergies

Beyond cards, players discover and collect over 70 relics throughout a run. These items provide persistent passive effects that fundamentally alter gameplay strategies. A relic might grant additional Energy at the start of a turn, reduce the cost of certain card types, or trigger effects upon specific actions. Players do not actively "use" relics; they automatically influence every combat encounter once acquired. Finding relics that synergize with a player’s current deck composition is a major strategic goal in Dungeon Tales: RPG Card Game, often defining a successful run.

Overcoming Epic Boss Encounters

At the end of each dungeon chapter, players face one of ten epic bosses. These encounters in Dungeon Tales: RPG Card Game are designed to test a player’s deck and strategy to its limits. Each boss has unique mechanics, powerful attacks, and multiple stages, requiring players to adapt their tactics on the fly. Preparation involves tailoring a deck’s composition during the preceding map navigation to counter the specific boss’s abilities. Victory against these formidable foes is necessary to advance and represents the ultimate challenge of a run.

Experiencing Random Events and Campfire Rests

The journey in Dungeon Tales: RPG Card Game is punctuated by random events and campfires. Events present players with narrative choices that can result in gaining cards, losing health, obtaining gold, or acquiring curses. Campfire nodes allow players to either rest to recover health or smith to permanently upgrade a card in their deck, making it more powerful for the remainder of the run. These interactions provide crucial moments of respite and strategic decision-making outside of combat, deeply impacting a run's longevity.

Key Features

  Strategic deck-building with over 130 unique cards.

  Navigate a different procedurally generated dungeon map each run.

  Turn-based card duel combat with an enemy intent system.

  Collect over 70 relics that provide powerful passive bonuses.

  Challenging boss encounters with unique mechanics.

  Random events and campfires that alter a run's strategy.

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