The open world action RPG "The Seven Deadly Sins: Origin" just wrapped up its limited closed beta. I got in to play, and honestly? It’s pretty impressive. It sticks close to the original manga and anime IP, and the core stuff—unleashing special moves, exploring the world, solving puzzles—feels solid.

Tristan and Tiore Lead a Time-Bending Story

You play two main characters here: Tristan, son of Meliodas and Elizabeth, and Tiore, youngest daughter of King and Diane. The chaos starts with the "Star Book" going out of control. The story uses a multiverse setup, which is a nice touch for old and new fans.


For example, in Chapter 2, we went to the Fairy King’s Forest—ruled by King and Diane in the original. But we ran into a young King, still without fully grown wings. The time mix-up made their talks feel like a generational gap. Then demons attacked, and Heilbram showed up to help us fight them off. Seeing those original characters pop up? Total nostalgia hit.

Britannia’s Open World Is Actually Fun to Explore
Let me tell you, the open world here doesn’t cut corners. Climbing is smooth—you can climb almost anything you see as long as you have stamina. Diving is straightforward too; it shows your breath time clearly, so you don’t panic underwater.


The world looks great, like stepping into a fairy tale. And there are treasure chests everywhere. Finding one hidden in a corner? That little rush of accomplishment never gets old.
Puzzles That Use the Star Book’s Power
Most puzzles rely on the Star Book. You draw energy from it to move devices or stone slabs. Some make you twist squares to fit a pattern. Others need you to shift blocks to activate gravity tools. It’s not too easy, not too hard.
One part had me moving fire-element blocks to unlock a chest. Took a few tries, but nailing it felt good. No cheap tricks, just using the book like it’s part of the world.


Character Life Skills Add More Than Combat
Each character has unique life skills, not just fighting moves. Tiore can summon vines—you swing on them to parkour high up. Handlixen, the druid, boosts how much stuff you collect. These small details make characters feel distinct, not just interchangeable.


Real-Time Combat That’s Super Cool
The real-time combat is where it shines. Melee and ranged attacks both have flashy effects. You hit basic attacks and use skills to build up energy. Fill that bar, and you can unleash a ultimate move. Some characters even team up for joint ultimates.


Boss fights have red light alerts to tell you when to dodge. But here’s the thing: dodging isn’t invincible. You might still get knocked back or hurt. Each boss has a trick too. The Chapter 2 demon? You have to hit its core with small "light" blasts to do real damage.


Team Up and Switch Weapons for New Playstyles
You can team up with up to three other players. Good thing, because character combos matter. Tristan’s passive even gives the whole team a 15% attack boost. Mixing roles makes tough areas way easier.

Weapons change everything too. Once you get enough ability points, each character unlocks a second and third weapon. Swap them, and you get new skills—even your role can shift. An auxiliary character can become the main attacker just by changing gear. That keeps things from getting boring.

